Come for the spy story. Leave with the inside jokes. A 2.5-hour real-world spy adventure, solo or as a team
Most days out in Flint are things you watch. This is one you do.
Nobody hands you a headset and walks you past a monument. You get a team, four stops and 2.5 hours to properly enjoy yourself.
The story drops you into the middle of something and suddenly you have a reason to be somewhere, which is a completely different feeling from wandering. You are not watching Flint from behind a rope. You are in it, making decisions with people who are all figuring it out at the same speed.
Join in however you like: solve, guess, pose, direct, or simply hold the camera. Nothing is compulsory and nobody is put on the spot. The best teams are the ones where people find their own roles rather than being assigned them.
There will be a moment where your team does something so ridiculous in the middle of Flint that passers-by stop and stare. That moment is what people describe afterwards.
By the end the group will have decided, without ever putting it to a vote, who is officially best at this. The answer will be debated for weeks.
Know before you go
• It is outdoors, takes about 2.5 hours and has four stops. The route is built to be walked, and a bus or taxi between stops is fine if you prefer.
• Play solo or in a team of 2 to 6. Groups larger than 6 are welcome and are split into several teams.
• Only the meeting point is shared in advance. The rest is revealed as you play.
• Keep an eye on traffic, weather, opening hours and what is around you.
• Open matchmaking departures run Sundays at 3:00 PM in the destination’s local time, so everyone who wants a team is pooled onto the same departure. Booking privately? Start any day, at any half hour from 8:00 AM to 1:30 PM.
• Plans change: cancel any time up to 45 minutes after your departure and choose a credit for the full amount you paid (valid 12 months on any quest), a free reschedule, or a refund of your full payment minus the non-refundable payment processing fee.
• After the quest has loaded, temporary connection loss is supported and queued activity can synchronize when connectivity returns.
• No paid attraction admission is required to complete the standard quest.
• Still the only player one hour before an open departure? We email you how many players have signed up, and you choose: play the quest solo, reschedule for free, take a credit for the full amount, or get a refund minus the non-refundable payment processing fee.























