A case file, a city, and 2.5 hours to work it out. A 2.5-hour real-world spy adventure, solo or as a team
You will never walk past this part of Lille the same way again.
It starts at an ordinary meeting point and stops being ordinary about ten minutes in.
The story is set in Lille itself: its history, its landmarks, the places people walk past every day. Each stop is revealed as you play, and your team has to agree on where you are going next. The story hands you a reason to look more carefully than you normally would, and suddenly the details are everywhere.
Your team works it out together, pooling what each of you knows and following the good hunches until the answer lands. Someone reads it differently and that turns out to be the right call.
The last stop is saved for the end for a reason. We will leave that as a surprise.
By the end you will have seen a version of Lille that most visitors miss, with people you know a lot better than you did that morning.
Know before you go
• It is outdoors, takes about 2.5 hours and has four stops. The route is built to be walked, and a bus or taxi between stops is fine if you prefer.
• Play solo or in a team of 2 to 6. Groups larger than 6 are welcome and are split into several teams.
• Only the meeting point is shared in advance. The rest is revealed as you play.
• Keep an eye on traffic, weather, opening hours and what is around you.
• Open matchmaking departures run Sundays at 3:00 PM in the destination’s local time, so everyone who wants a team is pooled onto the same departure. Booking privately? Start any day, at any half hour from 8:00 AM to 1:30 PM.
• Plans change: cancel any time up to 45 minutes after your departure and choose a credit for the full amount you paid (valid 12 months on any quest), a free reschedule, or a refund of your full payment minus the non-refundable payment processing fee.
• After the quest has loaded, temporary connection loss is supported and queued activity can synchronize when connectivity returns.
• No paid attraction admission is required to complete the standard quest.
• Still the only player one hour before an open departure? We email you how many players have signed up, and you choose: play the quest solo, reschedule for free, take a credit for the full amount, or get a refund minus the non-refundable payment processing fee.






















