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2 hours and 30 minutes

Easy

A case has landed. The trail runs through Montevideo. You have got the afternoon. A 2.5-hour real-world spy adventure, solo or as a team
You will never walk past this part of Montevideo the same way again. It starts at an ordinary meeting point and stops being ordinary about ten minutes in. The story is set in Montevideo itself: its history, its landmarks, the places people walk past every day. Each stop is revealed as you play, and your team has to agree on where you are going next. The story hands you a reason to look more carefully than you normally would, and suddenly the details are everywhere. Your team works it out together, pooling what each of you knows and following the good hunches until the answer lands. Someone reads it differently and that turns out to be the right call. The last stop is saved for the end for a reason. We will leave that as a surprise. By the end you will have seen a version of Montevideo that most visitors miss, with people you know a lot better than you did that morning. Know before you go • It is outdoors, takes about 2.5 hours and has four stops. The route is built to be walked, and a bus or taxi between stops is fine if you prefer. • Play solo or in a team of 2 to 6. Groups larger than 6 are welcome and are split into several teams. • Only the meeting point is shared in advance. The rest is revealed as you play. • Keep an eye on traffic, weather, opening hours and what is around you. • Open matchmaking departures run Sundays at 3:00 PM in the destination’s local time, so everyone who wants a team is pooled onto the same departure. Booking privately? Start any day, at any half hour from 8:00 AM to 6:30 PM. • Plans change: cancel any time up to 45 minutes after your departure and choose a credit for the full amount you paid (valid 12 months on any quest), a free reschedule, or a refund of your full payment minus the non-refundable payment processing fee. • After the quest has loaded, temporary connection loss is supported and queued activity can synchronize when connectivity returns. • No paid attraction admission is required to complete the standard quest. • Still the only player one hour before an open departure? We email you how many players have signed up, and you choose: play the quest solo, reschedule for free, take a credit for the full amount, or get a refund minus the non-refundable payment processing fee.
What's included?
    • The full GoQuestIRL quest on your own phone • A spy story across four stops, each revealed as you play • Missions for the whole team, and the photos you take along the way • Being matched into a team when you book an open departure
    Exclusions
      • Public transport or taxi fares, if you choose to use them • Food and drinks • Smartphones, mobile data, or portable chargers • A live guide or in-person host
      Please note
        You stay with your team for the whole quest. The route never separates players, and no mission sends you anywhere on your own. Every stop is an outdoor public place that is open and in use: no private addresses, no restricted areas, no isolated spots. Evening departures are only offered where every stop on the route is lit and open at that hour. You can switch your booking to a private group at any time before departure, so only the people you booked with can join. Every mission can be skipped, with no penalty and no explanation needed. Your team decides who appears on camera, and recap videos stay private unless you share them. If you ever feel uncomfortable, you can stop and leave at any point. Contact us and our support team will make it right. Follow local laws, posted signs, and pedestrian rules at all times. Do not enter restricted areas or take unnecessary risks to complete a mission. Pause the experience whenever conditions make it unsafe to continue. Players remain responsible for their own personal belongings.
        What to bring
          A charged smartphone for each player Mobile data to load and sync the quest Comfortable shoes Weather-appropriate clothing A power bank if you have one A sense of humour