A story, a few playful missions, and a city that turns into a playground. A 2.5-hour real-world spy adventure, solo or as a team
A story worth telling about Toronto, and the people to tell it with.
Team up with other players in Toronto, work things out together, and spend a few hours finding out how much you like people you have only just met.
You can play this one alone if you have to. It is better with other people, which is the whole reason to turn up on your own and let us put you on a team.
You are dropped into a story in the middle of Toronto with people you met a few minutes ago. Strangers at the meeting point, allies by the second stop, and by the end the sort of people you swap numbers with.
The missions exist to break the ice: to get people laughing, thinking out loud and taking each other’s ideas seriously. One of them will show you how much you have already learned about each other. It is usually more than you expect.
Whether you are the one with the good hunches, the one keeping everyone together or the one holding the camera, you have a job. Nobody spectates.
The story finishes. Whether the group does is up to you.
Know before you go
• It is outdoors, takes about 2.5 hours and has four stops. The route is built to be walked, and a bus or taxi between stops is fine if you prefer.
• Play solo or in a team of 2 to 6. Groups larger than 6 are welcome and are split into several teams.
• Only the meeting point is shared in advance. The rest is revealed as you play.
• Keep an eye on traffic, weather, opening hours and what is around you.
• Open matchmaking departures run Sundays at 3:00 PM in the destination’s local time, so everyone who wants a team is pooled onto the same departure. Booking privately? Start any day, at any half hour from 8:00 AM to 1:30 PM.
• Plans change: cancel any time up to 45 minutes after your departure and choose a credit for the full amount you paid (valid 12 months on any quest), a free reschedule, or a refund of your full payment minus the non-refundable payment processing fee.
• After the quest has loaded, temporary connection loss is supported and queued activity can synchronize when connectivity returns.
• No paid attraction admission is required to complete the standard quest.
• Still the only player one hour before an open departure? We email you how many players have signed up, and you choose: play the quest solo, reschedule for free, take a credit for the full amount, or get a refund minus the non-refundable payment processing fee.































